Patrick Mahr

Kaffe & Kippen - shortfilm 2023

1972 in a small town amid the prairie. The old-established village policeman Bruno sniffs a chance to solve a big case, when an obscure estate agent enters the bar. Fully determined to convict the stranger Bruno gets wound up in the case. However, no one really trusts him...

a film by The Grandmaster Productions

Production Design - Patrick Mahr
Set Decoration / Sandra Pfeil & Anna Greger




Production design concept:

What if you're right and they're wrong?
The story is divided into 2 parts. Part 1 contains the exposition/ introduction of the characters, the setting, the mood and the tension tension between them. Part 2 contains the showdown. The production design is also divided into two rooms, in which mainly the action of the respective parts takes place and slowly shift from one focus to the other in the interplay.

In the entrance/counter area of the bar there is a dreary atmosphere. The barely lit room, whose blinds just allow a few rays of sunlight through allows strange beings to find their second home here.

But many normal villagers also stop in, to eat a tasty piece of cake, to read the newspaper or simply to avoid being alone while smoking. For the open-hearted Tiffany people of all kinds and backgrounds are always welcome in her little bar.










Tiffany not only offers her guests delicious cakes, but also a series of books, with her record player and the music playing in the background, a cosy atmosphere to linger in.

The cold, dazzling light coming in from the outside through the blinds contrasts with the yellow bar light on the wood panelling. The interplay of the darkness and the minimalist light also creates the impression of a dimly lit cave. Including the dusty bar area and the harsh, bright sunlight peaking in, for tiring moment that breaks up the mood.
The second part of the story takes place essentially in the back room of the bar.

The subdued light, the candles and the plants with the record player provide a place to feel at ease. At first glance, this room is intended to convey a warm and inviting atmosphere. At second glance, however, several absurdities become apparent. The angled, cramped confines of the room space, where plants can be found in every conceivable direction, eerie lighting, windows barricaded with newspaper and all in all a subtly threatening picture.









The exaggerated characters and their trenchant story takes a surreal turn here. The back room ties the bank robber down, as if he’s trapped in a spider's web or frozen by a neurotoxin and unable to escape from the fate and clutches of Bruno.

The superficially clumsy, sad and pity-inducing Bruno conceals an inner strength, cunning and radiating danger that not many people know about, but which comes to light here. He is the enchanted jungle animal which hides among the branches, watches the stranger and suddenly in the next moment surprises with a poisonous attack, so that the bank robber has to face this underestimated situation and falls victim to it.


Bruno's spirit animal, the Plumploris, appears with a visual resemblance to the appearance of the actor and also an inner identification with his characteristics, repeatedly in the scene. He offers Bruno an inner confirmation and support, which he doesn't get from anyone else and helps him to gather all his courage and to listen to his instincts.












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